Matter

Matter Rotes

By Anders Sandberg
Aug. 1994

Patternweave (Matter 1)

The mage can see a disassembled or shattered object in its whole form or as it should be. Cultists of Ecstasy use this to reflect the image of the parts in their ring, and see the whole in the reflection. Sons of Ether just measure things with their meters, while Choristers touch the parts, seeing how they should fit together.

Each success will give one extra die in repairing or building the object. Very useful for furniture from IKEA.

Awaken the Spirits of Matter (Matter 1, Spirit 2)

Dreamspeakers sometimes want to communicate with the elementals living in material objects. They tickle the object with their feather and beat their drums to awaken the sleepy spirits. If it succeeds the spirits awaken, and the mage can talk with them. The spirits of normal objects are often rather simpleminded and fairly powerless, but generally very knowledgeable about the nature and use of the object. Some objects can have fairly wilful and powerful spirits, like certain cars or buildings.

Horn of the Unicorn (Matter 1, Life 1)

An old hermetic rote to find out if food or drink would be harmful (poisoned, spoiled or very unhealthy). The mage draws a pentagram over the food, while naming five revealing spirits. If the food is harmful, the plate or cup will shudder, as if they were revealed.

The Immaculate Beer (Matter 2, Prime 2)

This popular rote improves beer. It increases alcoholic content and gives it a truly heavenly taste. It even seems to last longer. The beer is almost literally enchanted, and tends to make people very happy. Unfortunately it also creates very real hangovers, but that's another problem.

Growing Gold (Matter 2, Prime 2)

Another gold-creating rote, this one invented by Nicolas Flanel (the alchemists need much gold to finance their expensive magick and for use in Prime). Since everything is alive to some extent, according to alchemical doctrine, metallic gold can be coaxed to grow given the right nutrients. The mage places a small amount of gold in a crucible and adds another metal, preferably mercury. The crucible is heated, and the result is that the gold absorbs nourishment from the metal and the heat and grows into more gold.

Diamonds are Forever (Matter 2, Prime 2)

The mage makes crystals grow out of the air around something or someone, to trap or imprison. Hermetic mages draw the Hebrew letters yod and ceth with the seal while chanting the names of the spirits of earth and matter. Sons of Ether simply direct powerful electric discharges into the air controlled by their meters, forcing the ether to crystallize.

Your own Weight in Gold (Matter 2, Life 4)

This rote was reputedly invented by an ancient sorcerer in Arabia when confronted with a group of adventurers demanding payment. He just turned their skeletons into pure gold and walked away. The victims of this rote become extremely heavy, and due to the flexibility of pure gold their skeletons bend and deform. Most are simply crushed under their own weight. Beside this obvious problem, friends and enemies alike become very interested in their skeletons...

Airbag (Matter 2, Forces 1, Prime 2, Time 1)

Desperation is the mother of invention, and this rote was invented by a Son of Ether who was falling towards an early death after an early experiment in flying. He managed to calculate the exact instant he would strike the ground, and just before the impact he created a large amount of air between himself and the ground. He survived the fall but was deafened by the bang. Later mages have experimented with creating piles of feathers or coincidental mattresses, but air is still popular. Air can be created during the fall, creating slowing upwinds. By timing things well, a mage can land almost soundlessly and with just a weak breeze.

Nastyglass (Matter 2, Forces 2, Mind 2, Prime 2)

A weird invention of Daedalus. It is a special type of glass which modulates light in a very strange way, turning it irritating to the human mind. Nothing measurable changes, except that anything viewed through the glass will appear ugly, sickly and slightly nauseating. Light sent through the material will take on a bleak look, and people often get headaches out of it. There are rumors that Daedalus also had developed other types of glass with positive emotions.

Nichtmaterie (Matter 3)

By using pattern disassociation a mage can make a material pattern stop interacting with another type of pattern. This can be used to create invisible materials, materials living beings but not air can pass through, weightless matter etc. But by making everything pass through the mage can create "Nichtmaterie " as it was called by its first inventor, Professor Hans Grieg of Heidelberg. Nichtmaterie is not affected by anything, and doesn't affect anything. It cannot be perceived except by using Prime. It can, however, be handled using Matter. Professor Grieg found that it was a very efficient way of storing things not needed or too bulky to move; just turn them into Nichtmaterie and turn them back when needed. A Son of Ether can bring huge amounts of things with him in Nichtmaterie-form, and then make them normal when needed. The Professor developed a Matter/Nichtmaterie conversion box to do this, creating almost a literal "bag of holding". He also experimented with turning living beings into "Nichtleben" and energy into "Nichtkraft", planning to use it for the creation of a nichtrealm. However, the good professor recently vanished completely.

Clean Without Water (Matter 3)

This rote will efficiently clean the mage (or anything else). Dust and dirt just vanish, leaving everything spotless. It also adjusts the hair and makes it shiny, adjusts make-up and does manicure. It of course includes perfume and deodorant.

Dancing Toaster (Matter 3)

Virtual Adepts and Sons of Ether manipulate machines using their computers and instruments. The mage can make machines and objects move themselves as if they were alive. Usually the mage uses the joints and movements the machine already has, like the joints of a showroom-dummy, a tape recorder throws out the tapes or a hose slithers forward. With enough successes the mage can make toasters dance and statues move. Note that the object will only move as the mage wills it to move, as soon as the mage ends concentration the effect will end. Some hermetics trap spirits inside objects to work as guards and sentinels.

The number of successes increases the dexterity and strength of the object. This will of course be modified depending on the nature of the affected object. A lift probably has a good lifting-strength, which the mage only needs to increase.

Strength of Steel (Matter 3)

The mage can make something hard as steel without changing other material properties. This rote can turn a curtain into a barrier, a piece of string into a cable or a paper plane a deadly killing instrument. Sons of Ether usually perform this rigidity activation by carefully measuring the material of the object, and slowly manipulating the readings to suitable levels.

In the Hand of the Beholder (Matter 3, Corr. 1)

By altering the material pattern, a mage can change the color of an object. This has been used to paint many Chantries, but can also be used for artistic endeavors. This rote is very popular among artistically inclined mages. The mage reaches out with her senses in the surroundings, and alter the surface of an object to match them. The result is a painting of the surroundings, perhaps altered by the mage. This can of course easily be turned coincidental by simply painting the object. The image reflects how the mage sees things, and may be rather subjective or very objective depending on what the mage sought to effect. It is also dependent on mood, personality and Tradition. Images created by Order of Hermes tend towards the baroque, while technomancers create images of photographic clarity and Akashic Brothers create works with a definite Asian style.

Age (Matter 3, Entropy 3)

By carefully applying entropy to the pattern of an object, the mage can make it age exactly like it would naturally. It's impossible to tell the difference between the real thing and the result. This rote is a popular way earn some quick cash for mages with roomy consciences, who use it to create "antiques".

The Ball is Round (Matter 3, Entropy 2, Mind 2)

This rote is used by some of the more sports oriented mages to make sure their team is going to win. Most mages consider this cheating, but everyone agree that a match between two teams with supporting mages is a sight to behold: random coincidences occur, the weather changes, the ball bounces in unlikely angles, the players give their utmost and the public just goes wild. Some of the Virtual Adepts have used Correspondence to affect the game from their own living rooms (although this is risky since the Technocracy monitors all major events).

Negative Mass Disruption (Matter 5)

One of the most spectacular (and vulgar) Matter effects developed by the Postulants of Matter. The mage simply negates the mass of an object. The result is very strange, as mechanical forces on the object have the opposite effect from normal. Gravity repels it. Pressure attracts it, while tension repels it. Normally affected objects fall upwards, only to hit the ceiling. This pressure causes it to accelerate even more powerfully upwards, breaking through the blocking ceiling and vanishing with supersonic speed into space. This rote also provides a very nasty offensive trick: the mage simply throws sand or gravel at somebody, and negates their mass. The gravel will force its way through the body of the victim, causing horrendous damage.

Cavorite (Forces 4, Matter 5)

This weird material is created by a chantry of Sons of Ether in orbit around the moon. It is named after their founder Cavor, who also invented it (he is now rumored to be stranded in Arcadia after some of his early experiments). It is a material which is impregnable to gravity, essentially isolating whatever is above it from gravity. Anything above a cavorite shield will be weightless. This has some problems, as the atmosphere above tends to blow into space if it is placed on Earth. Fortunately it can be easily handled, and as long as it is tilted vertical it's fairly harmless. It's quite useful for building spaceships and other aerospace vehicles. Its exact composition is a well guarded secret, but it is known to contain helium in some way.