Numina

Hedge Magic Sources
Hedge Magic Rules
Psychic Powers
True Faith

Book of Madness - Infernalism and Demonic Investments pg. 137
Book of Madness Revised - Demonic Investments pg. 95
Dragons of the East pg. 68 - Demonic Investments
Ascension’s Right Hand

WoD: Sorcerer

NOTE: Wod: Sorcerer states tass of high level (4 or 5) can be used by hedge wizards to lower difficulties of their rituals by 1 or 2.

Sorcerer Revised
Hedge Magic pg. 64 (Alchemy, Conjuration, Conveyance, Divination, Enchantment, Fascination, Fortune, Healing, Hellfire, Mana Manipulation, Oneiromancy, Shadowcasting, Shapeshifting, Summoning/Binding/Warding, Weather Control)

Psychic pg. 90 (Animal Psychics, Anti-Psychic, Astral Projection, Biocontrol, Channeling, Clairvoyance, Cyberkinesis, Cyberpathy, Ectoplasmic Generation, Psychic Hypnosis, Mind Shields, Precognition, Psychic Healing, Psychic Invisibility, Psychic Vampirism, Psychokinesis, Psychometry, Psychoportation, Synergy, Telepathy)

Mage20 Sorcerer
Hedge Magic pg. 18 (Alchemy, Conjuration, Conveyance, Divination, Ephemera, Enchantment, Fascination, Fortune, Healing, Hellfire, Illusion, Maelstroms, Necromancy, Necronics, Oneiromancy, Quintessence Manipulation, Shadows, Shapeshifting, Starlight, Summoning/Binding/Warding, Weather Control)

Psychic pg. 54 (Animal Psychics, Anti-Psychic, Astral Projection, Biocontrol, Channeling, Clairvoyance, Cyberkinesis, Cyberpathy, Ectoplasmic Generation, Mind Shields, Precognition, Psychic Healing, Psychic Hypnosis, Psychic Invisibility, Psychic Vampirism, Psychokinesis, Psychometry, Psychoportation, Pyrokinesis, Shadow, Synergy, Telepathy)

Quick & the Dead

Inquisition has True Faith & holy hedge magic

Halls of the Arcanum has Hedge magic path Alchemy pg. 94

Project Twilight pg. 18 3 or more levels in psychic power, true faith or Hedge Magic path is immune to Delirium of Werewolf the Apocalypse.
pg. 19 hedge magic: Divination
pg. 18 psychic powers: (Hunters Hunted has more)

Trad Book: Dreamspeakers Revised pg. 64 has static shaman rules.

Demon Hunter X has description of chi usage pg. 52. Qiao are special chi powers mortals can learn. 9 powers on pg. 55. Mo Chi Kung Fu are special maneuvers on pg. 64 that can be added to Martial Arts skill (described in Kindred of the East). Cyberware for mortals pg. 71. 5 magic items for mortals pg. 101. 4 psi numina on pg. 69: