Stories
By Shelby Babb contributions by Adam SimpsonThe main theme of stories involving the Labyrinth would be struggle. Not the struggle one finds in the middle of combat, however. The mages of the Project struggle to find a path to immortality, against each other and to keep their secret. The guardians of the realm would struggle against all those who try to invade, and the prisoners will struggle to escape.
The mood of the Labyrinth could best be described as revulsion. All visitors to the island are revolted by the inhabitants and their inevitable fate. Some among the technomancers themselves have become disturbed by the depths of the experiments, as well as the nature of their backer. And the Dark Monk...?
Story Ideas
- The specialists of the Phoenix Project's Acquisitions are sent to gather information on the players. They don't try to confront the players but are eventually caught snooping around. The intruders are trying to find the best way to capture one of the players for his or her unique gene sequence. Now that the players are mad, the trail leads to the Phoenix Project
- The players are hired by a mysterious stranger who wants them to find a friend who disappeared checking out a paramilitary compound in Louisiana. The players learn there's a powerful and suble group supporting the Neo-Nazis. Could this shadowy group be holding the missing friend?
- One of the player's mentors would bring prestige and promises of support to her faction within the Counsel of Nine if she could offer a scroll that has been missing for centuries. After tense negotiations with a Lord of the Dream Realms, the players learn the scroll is in the collection of the Dark Monk. Hints are provided that lead them to a back door of the Phoenix Palace. Can they recover the item and escape?
- Harold is commanded by the Dark Monk to steal valuable data and escape to the jungles of South America. The mages of the Phoenix Project give chase. This happens just as the players have followed leads to track down the technomage barabbi. A double chase ensues through umbral portals and the steaming jungle that ends at a prepared ritual site. The players soon realize a choice between helping an old Nephandus or helping Nazi butchers. Is there a third option?
- The New World Order has decided it's time to deal with "loose ends". They begin an operation to shut down the Phoenix Project but know nothing about its Horizon Realm. The players could be a Union Amalgam getting in over its head. Conversely, the players could be Council mages who survived a visit to the Phoenix Palace. Helping the Technocracy could give them valuable friends but is it worth it?
