Ideas for Symbolic Chronicles
By David C. Foyt Apr. 1994I've had what feels like a breakthrough with creating interesting, dynamic stories using symbols. Below are the Conventions and Traditions and their corresponding symbology in my games. This is by no means meant to be a "truth" about what each of these things symbolize.
Technocracy — Oppression
- New World Order — The Government
- The Syndicate — The Market
- Iteration X — The Military
- Progenitors — Fecundity, the perversion of nature
- Void Engineers — Exploration for purposes of conquering (The Conquistadors)
Traditions — Enlightenment
- Akashic Brotherhood — Self control
- Celestial Chorus — Religion
- Cult of Ecstasy — Ecstasy
- Dreamspeakers — Spirituality
- Euthanotos — Death / Rebirth
- Hollow Ones — Emptiness (?)
- Order of Hermes — Intellect
- Sons of Ether — Science
- Verbenna — Nature
- Virtual Adepts — Alternative choices
What are those things that keep people from enlightenment? Hatred, anger, fear, disease, gluttony, jealousy, envy, greed, narrow-mindedness, closed-mindedness, boredom, corruption, etc. To create a really open-ended chronicle, use one of the symbols from "things that keep people from enlightenment" and personify it as the major antagonist in a chronicle or as several smaller antagonists.
i.e. Corruption. What do you think of when you think "corruption"? Demons, the government (the New World Order), money... Those themes could all figure very heavily in several stories until the characters finally meet with the personification of corruption in the game and overcome it or are consumed by it. Also, in using corruption, don't forget to use the symbol against the character in a personal way. Using a corrupting force to push the Akashic Brother to lose control of himself, or undermine the Order of Hermes magi's cherished theories (and destroy all his notes and books).
Disease = Dissention (say, within a Chantry). Progenitors, physical, social and mental diseases of all types.
