Euthanatos

Sniper Rifle

By Keith Johnson
Jul. 1996

This Talisman was created by a Euthanatos during efforts to increase Awakened understanding (Arete). It should be noted that the rules allow shooting at more than one target with a gun if the range is short. Simply declare that you're trying to hit everyone (3 successes needed) or only selected targets in the vicinity (4 successes needed). A minimum of 4 successes is needed to hit a single target in line of sight.

The Talisman can either sound like a rifle or be quiet. It is perfectly reasonable to have a silenced sniper rifle. All of the powers of this Talisman are coincidental.

Arete 7, Quintessence 35 max

Effects

Folding/Unfolding

Matter 3
Difficulty: 6
Duration: as per table
Range: N/A
Damage: N/A

This Matter effect allows the weapon to be folded and unfolded so that it may be stored or transported without looking like a weapon. (Note: It may take some getting used to, but it works best if the natural form of the rifle is its folded shape. Because the duration of the effect is based upon the number of successes rolled, it seems better to have the weapon primarily folded.)

Scope

Corr. 2, Forces 1
Difficulty: 5
Duration: as per table
Range: Special
Damage: N/A

The scope allows line of sight to be drawn at great distances. While the level of the effect could conceivably allow sensing at any point on Earth, I feel that a good house rule is this power should be limited to the classic definition of a rifle scope with respect to line of sight. The exception to this is the Forces 1 effect allows the scope to function in any part of the EM spectrum so, using X-rays or IR, it is possible to see into buildings, through walls, etc. Storyteller's discretion on just how far to let this go.

Incendiary Round

Entropy 1, Forces 3, Matter 3, Prime 2
Difficulty: 6
Duration: Instantaneous + Fire
Range: Line of Sight (see Scope)
Damage: 5 × Successes (Aggravated + Fire)

The Undead can be pesky critters unless one deals with them in a convincing manner. That's why this incendiary round was developed. The Entropy effect gives targeting information to the eyepiece of the scope about the weakest part of the vampire (a la Dim Mak). When fired, the round rips into the target and shreds its pattern (Matter effect). At the same time, the target bursts into flames (Forces 3, Prime 2) and burns. Technically, the fire will get its duration from the duration effects table in the rule book, but let common sense prevail.

This round was originally designed for use against vampires, but it was later found to be very effect when used against doors, people's clothes (especially body armor) and vehicle gas tanks.

This round is also an arsonist's dream. It leaves no residual evidence. Imagine a terrorist shooting from a hilltop, miles away, at an oil refinery's storage tanks... Not a pretty picture.

Anti-Personnel Round

Entropy 1, Life 4, Matter 3
Difficulty: 7
Duration: Instantaneous
Range: Line of Sight (see Scope)
Damage: 5 × Successes (Aggravated)

Imagine getting hit in the head with a wad of bubble gum traveling at Mach 3.5. That's what this round does to a target. It is equally effective against living and nonliving targets, but it is used mainly on living targets due to the higher difficulty. This round is also used on nonliving targets when the use of the incendiary round is impractical.

As with the incendiary round, the Entropy effect gives target data to the mage through the scope.

Silver Bullet

Entropy 1, Forces 3, Matter 2, Prime 2
Difficulty: 6
Duration: Instantaneous
Range: Line of Sight (see Scope)
Damage: 5 × Successes (Aggravated vs. werewolves)

While werewolves are able to very effectively resist the Anti-Personnel Round, they have a much nastier time with this little gem. The Matter effect creates a silver bullet and it is propelled toward the target by the Forces/Prime effect. The Firearms skill roll will determine if the silver bullet hits its mark. Again, the Entropy effect finds the target's weaker regions.