Sons of Ether Rotes
By DynaYellow (Bill) Jul. 1994More Power, Scotty! (Forces 2, Matter 3)
Extremely popular among the Sons of Ether, this rote comes into play during experiments in which more power is required than the source can provide. This quite often allows the Scientist to retry a "failed" experiment. The effect of this rote is twofold: it increases the power provided from a source (forwards more electricity from a city's power grid to the experiment, which could have adverse effects on the rest of the city), and doubles the capacity of the transferring source (the carrier cable) to handle it safely.
This being primarily an Etherite rote there is, of course, a catch. An even number of successes doubles both the effects, as outlined above (the effect is exponential). However, an odd success will increase only the amount of power provided. Example: Dr. Emerson needs more power to reanimate the body of his third wife. The experiment is not going as expected, so he does the natural thing and... adds more power! He casts the rote and gets 5 successes. The first pair of successes gives him ×2 the amount of power to the system and ×2 the ability of his OmegaLifeATron to handle it, the second pair gives him a total of ×4/×4, but the odd last success gives him only ×8 the power, causing the city to go into a brown-out, and the OmegaLifeATron to begin a core meltdown.
Chicks Dig Me (Life 2, Mind 2)
Clears up acne and convinces the target that concepts like "RAM" and "K-bytes" are incredibly interesting.
Proofread (? Matter, ? Mind)
Created by a Son of Ether who couldn't be bothered to use a word processor, this theoretical rote was found among his notes and would translate, into correct grammar, any writing. This rote is "theoretical" because the mage was consumed by paradox before completing his documentation on the subject. Only a smoking pile of notes were left as a testament to his work.
