Hacking Rotes
By Michael MoolickRotes for use in the Digital Web.
Invisible Icon (Forces 2)
Common knowledge among Virtual Adepts, this rote was created early in the Web's existence as a modification of the Order of Hermes' rote Veil of Invisibility. With this rote, the mage alters the pattern of the energies of an icon so that it no longer has a visual component.
This can be used on Icons both in the Digital Web and the ones Virtual Adepts project into the real one.
Create Virtual Duplicate (Forces 3, Matter 1, Prime 2)
This lets a mage make a virtual duplicate of a physical item. The duplicate acts like the item, but is limited to the effects of Forces three.
Energetic Object Transformation (Forces 2, Matter 4)
This Son of Ether magick transfers objects from reality into virtual reality and back. Some Sons use this to carry large items from place to place on disk.
Default Form (Mind 2, Forces 2)
This rote forces an icon to reflect a character's self image for its duration. A great deal can be learned by examining how someone thinks they look, especially by those with psychological skill. It is interesting that many people think they look like their mirror image, since that's how they most often see themselves.
Rumors persist that Life Hackers have a Mind 2, Life 4 rote that forces Garou into a particular form and holds them there.
Snipertrace (Corr. 1)
This rote was recently pioneered by combat Virtual Adepts using their HUD displays. The rote lets their computers track the path of any projectile back to its path (even those too fast for the Adept to see).
Time 2 can be used to determine the paths of projectiles that have already been fired (was the Man in Black behind the grassy knoll or in the building?).
Using this rote with a video input is coincidental. Mind 1 can be used to make the rote track many lines of fire at once.
Each success comes closer to pinpointing the source, at 3 or more successes the sniper's location is known well enough to be attacked, even if he is invisible or concealed.
