Forces Rotes
By Anders SandbergLight of Darkness (Forces 1)
The mage can see in darkness. His eyes give off a weird gleam. Hermetic mages usually draw the Hebrew letter Ayin (which means eye) on their forehead with the seal while slowly chanting its name.
Evoke the Spirits of the Forces (Forces 1, Spirit 2)
Hermetic mages have always been interested in elementals. This rote is used to communicate with the spirits in different forces like light, darkness, heat or electricity. It will not give the summoner any control over them, but they might obey him if they want to. Hermetics draw a circle and place some of the force in the Triangle of Art outside. If the mage wants to communicate with the spirits of light, a light source is needed. For the spirits of darkness a pool of shadow. For the spirits of radioactivity a piece of uranium. Then the spirit is evoked with a long incantation which names all forces which control and rule the desired type of spirit.
Fire of St. Elmo (Forces 2)
The mage discharges static electricity around himself in a weak, green glow. The result is quite eerie and impressive. The light is not very strong and will not light up darkness very well. It can, however, be concentrated into a small ball of light, usually playing up and down on the mage's staff or car antenna.
Sphere of Truth (Forces 3, Mind 2, Prime 2)
This rote is used by the Order of Hermes at tribunals and trials to test if someone tells the truth or talks with true conviction. The user of the rote draws a symbol above the showstone using the seal, while chanting the twelve secret names of Truth. From inside the showstone a small sphere of vibrating, dancing light emerges. It can be handled, and while held in the palm it will change color, size and shape depending on the bearer's state of mind and what he says. If he lies, the sphere will become darker, stained and begin to vibrate with an eerie sound. If the bearer tells the truth it will become brighter. If the bearer talks with true conviction and tells the truth it will jump up and down, glittering with intense colors depending on mood.
Lines of Magnetic Force (Forces 3, Prime 2)
The mage creates a strong, directed magnetic field which can move objects made out of magnetic metal. Hermetics usually do this by inclining the Seal to reflect the light from the sun or a lamp on the object, and then move the reflected spot.
Each success will give the field 1 dot in strength. This rote will only affect magnetic materials but some mages also use Matter to make the object magnetic.
Arclight (Forces 3, Prime 2)
The mage creates a small pattern of electricity and light. The result is an arclightning, which shines with a clear light. Usually the mage creates it between the thumb and index finger. It can also be sent away as a small lightning bolt. Hermetics do this rote by drawing the Hebrew letter shin with the Seal in the air, while chanting the name of a god of light or thunder (Like Ormus, Indra, Zeus or Thor).
Receptacle for Lesser Forces (Forces 2, Prime 2)
The mage consecrates a container (like a flask, box or statue) to be able to contain forces, fills it with force and then seals it. When the seal is broken (or the spell fades) the forces will be set free. First the receptacle is consecrated using strengthening and protecting forces ("In the name of Uriel the Shield-Bearer and Michael the Sword-Bearer I bind...") and pentacles and prime symbols are drawn around it. Then the receptacle is filled and sealed by the Hebrew letter Resh (which means container) drawn by the Seal of Solomon.
Exactly what happens when the seal is broken depends on the nature of the force contained. Light can be emitted slowly from a small opening or as a flash when a box is opened. Electricity can give the opener a shock. After the binding spells have faded, the force is also set free.
Invocation of Negation (Forces 3)
The mage negates a force. Light becomes darkness, positive current becomes negative. This often leads to the neutralization of the force and can destroy sensitive machinery. The mage perform the rote by chanting an invocation of the forces of negativity and drawing the Hebrew letter Aleph in the air with the Seal.
Circle of Light (Forces 3, Prime 2)
The mage builds up a circle of power around himself, which attacks anyone who tries to cross. It often looks like a circle of fire or electricity. The mage usually draws the circle on the ground using chalk and the Seal, while chanting divine names in the four directions.
Purification with Solar Fire (Forces 5, Prime 2)
One of the Celestial Chorus' most devastating effects. The mage holds up his fire while singing a strong invocation of the Sun. From the fire a stream of solar plasma emerges, streaming around the mage towards its target. The result is an eruption of light and heat, destroying anything in its way, which is said to purify everything completely.
Note that the mage must have protected himself before casting this rote, unless he wants to be killed by the plasma. To strike the right target(s), the mage needs at least 3 successes. Otherwise the plasma will just erupt anywhere. Everyone hit will take successes × 4 damage (aggravated), everything flammable will ignite or explode and everyone is temporarily blinded by the light. Kindred will have a hard time, as they are hurt by the light in addition to the plasma.
