Cult of Ecstasy Rotes
By Anders Sandberg Aug. 1995A few rotes to make life a bit easier to experience...
Right Place at the Right Time (Corr. 1, Time 1)
This little effect is usually done subconsciously and coincidentally by the mage: he is always standing in the right place to avoid unpleasantness. When the Oracle of Correspondence teleports into the room, the Cultist is not the one standing at the spot where he appears.
Liquid Pleasure (Matter 2, Prime 2, Mind 2/3)
Some Cultists want to give others a taste of the pleasures they experience, so they bottled them. This ranges from the mixing of odd drinks which lets the imbiber experience whatever emotion the cultist wants to drugs which cause visions showing the secrets of the cult.
Traffic Jam (Corr. 3, Entropy 2, Prime 2)
This rote was devised by Kurt Fjöllström of the Children of Bacchus to disrupt the quintessence flows in the traffic networks of a city. He quickly downed a rather large amount of whiskey and then began to drive through the city in a car he had "borrowed". Needless to say, his drunk driving and absolute disregard for traffic rules soon caused complete chaos wherever he drove. But through his intuitive understanding of the ebb and flow of traffic, he also managed to make the disturbances grow and spread across the entire city. The result was a memorable traffic jam, made even worse by the summer heat and the presence of other Tradition mages subtly affecting the already irritable mood.
The Correspondence part allows the mage to affect a large area and to avoid getting trapped himself. Entropy affects traffic flow and prevents random accidents, while the Prime part fuels the growing chaos and allows the mage (in conjunction with Entropy 1) to find the parts where the Technocracy would want a traffic jam the least.
Sure, I'm Perfectly In Control (Life 3, Mind 3)
Many drunk people think they know that they are doing or that they are capable of doing things they normally would avoid. Some Cultists have taken this to heart and get completely drunk before undertaking risky or complex business. In this way they don't have to worry about any risks. Since belief is reality, they are in fact just as (or even more) capable as when they are sober.
During the duration of the rote, intoxication causes no penalties to any abilities. Although the mage is roaring drunk and suffers from the usual lack of judgement, he will not do anything directly stupid or hurt himself. In some situations they even think they can do more than usual. Add as many dice as there were magick successes to their dice pool if it fits the story and the roleplaying.
Do Not Suffer Today What You Can Suffer Tomorrow (Life 3, Time 4)
This rote is commonly used to avoid the nasty after effects of partying for some time. The Cultist simply pushes them further into the future. It can also be used to move pain, hunger or other negative experiences ahead and even move wounds into the far future. They will still be felt but (hopefully) at a time of the Cultist's choosing.
When the displeasure appears (as determined how far into time it has been pushed) it will give the usual penalties, in addition to the penalties the mage may have had before. Moving wounds is very dangerous, since the mage may suddenly find himself mortally wounded.
Love is in the Air (Life 2, Mind 2, Prime 2)
Some cultists enjoy spreading positive emotions around themselves and this rote was developed as a simple but efficient tool. The mage creates "love germs", which infect people and give them positive feelings. Gradually the happy emotions spread through a crowd, changing the overall mood. The type of emotions are determined by the will and personality of the mage. Some mages spread happiness and joy, others hardcore lust.
The "love germs" are completely outside of the realm of technocratic science. They are immaterial and spread their emotions to anyone they infect. The number of successes in casting the rote tells how strong and tenacious they are. Everyone who interacts with an infected person under the duration of the rote will have a chance to be infected (this is resisted by Willpower, modified by nature and mood). These newly infected persons in turn infect others (although now with an infection one success smaller, etc.).
Fan-shaped Destiny (Corr. 3, Time 5)
This rote is reputed to have been invented by the Dalai Lama many millennia ago, although the venerable sage of course only jokes about it when questioned. The mage sits in his temple, breathing incense doped with hashish. Gradually his vision of time and space broadens, until he can see all the different futures in their totality. He can then pick and choose what futures will come to be, by seeing exactly what events are needed to bring them about, or how to avoid them. One of the main problems with this rote is that once the mage begins to see existence at this level, he quickly begins to realize how insignificant most events truly are. Instead of caring about the obvious problems, he will begin to explore the far futures in search for ever better solutions, which often are extremely long-range plans.
The number of successes denotes how far into the future the mage can see and comprehend. He then has to roll more successes with his Willpower with a difficulty of 8, or become lost in contemplation.
