Void Engineers

Void Engine Fighters

By Kenneth Scroggins
Nov. 1995

VEF-0 Scrambler

This one man attack craft is a standard Void Engineer fighter. It is designed for upper atmospheric and orbital defense. It is powered by a low temperature fusion plant and uses ion thrusters to propel itself. The design is sleek and ovoid, with close swept, rounded wings. It is armed with two neutron pulse cannons (6 megawatt range) and eight hardpoints in a retractable bay for missiles or bombs. The flight controls are totally automated and includes a neural linkage to the pilot.

The scrambler is typically deployed from larger Void Engine carriers or Void Engine bases and only has an effective range of 75,000 miles. It carries a Horizon Manar that detects spiritual activity and use of magic for immense distances in the Deep Umbra, with interference drastically reducing range in the Near Umbra.

VEF-00 Super Scrambler

A two man fighter designed for multiple roles, it is essentially a larger version of the VEF-0 Scrambler. There are many variants on the Super Scrambler design (reconnaissance VEF-00-V Vigil Scrambler; long range exploration VEF-00-X Scout Scrambler; space superiority, VEF-00-A Talon Scrambler; strike VEF-00-S Swoop Scrambler; training VEF-00-T; etc.). The Super Scrambler is powered by a quantum flux powerplant and uses the wave function of the quantum engine for propulsion. The Super Scrambler design is ovoid, but quite unlike its smaller cousin, the VEF-0. The standard armament is two neutron pulse cannons (6 megawatt range), two Phase Beam Emitters (18 megawatt range) and two retractable bays of six hardpoints (one on each side). Variants may have more or less armament depending on function.

The Super Scrambler has a standard 450,000 mile range and in some variants is capable of traveling anywhere in the solar system and back. The VEF-00 is used primarily for offensive missions and can be equipped with a holographic projector to make it appear as a typical Sleeper aircraft.