Technomantic Mind Control
By Anders SandbergSleepwalkers (Corr. 3, Mind 4)
Another spooky technomancer idea, developed in a joint project between the Progenitors and Iteration X for use by the New World Order. Using small Remote Control Chips (RCCs) inserted into the brain of a victim, the technomancers can read the victim's senses and take control of the victim's body and mind. He doesn't need to know he has the chips until they are used. Each chip also contains a tracking device and a suicide unit. The suicide unit releases a powerful acid which will melt the chip and kill its host. An autopsy will only reveal a massive brain hemorrhage.
Using RCCs the New World Order has created many sleepwalkers. They are quite normal people, unaware that anything is wrong with them. When the technomancers decide to take control, they become remote controlled robots for assassination, spying or sabotage. Often their senses are fed into the Technocracy's surveillance systems.
Subliminals (Mind 2)
A less brutal method is used by the Syndicate, which uses subliminal control on the masses. By carefully entering hidden messages, the sleeper is made to like or dislike certain things. For example, it's quite easy to make many people feel a bit bored or distracted when confronted with information the Syndicate doesn't want them to understand (this is called "spreading fnords" by the Virtual Adepts).
Posthypnotic Suggestions (Mind 4)
This is a more direct means of control. The Technocracy agents simply drug their victim, or hypnotize him while he is sleeping. They can then program his mind with secret commands, changed memories and personality modifications. They often enter certain secret codes which will return him to a hypnotic state when they are spoken. Using this on a large scale has given the Technocracy thousands of unknowing agents who will do their bidding, spy for them or act as expendable pawns. For example, a receptionist can be made to report if a certain person enters the building and then forget it, or normal bureaucrats can be turned into assassins by a simple phone call.
Anti Magic Defence System (Prime 1)
This system is used to prevent mages from using magick or transporting quintessence in restricted areas. They are mostly wired up to alarms, security doors and stun gas delivery systems, but other (nastier) systems can be connected. The AMDS consists of arrays of detectors, which detect flows of quintessence. A surge of quintessence is reported to a central unit, which sounds the alarm and immediately activates defence systems.
A classic use is for directing Subsonic Pain Inductors (SPIs), small devices which send a subsonic beam at a human target and induce agonizing pain (Life 4, damage pain only). The New World Order Re-education division uses cells with AMDS-SPI equipment to keep mages under control. Each use of magick brings instant agony, and the threshold sensitivity is slowly increased, forcing the mage to stop using magick even at a subconscious level.
