Iteration X

HIT Mark Variants

By Daniel P. Anderson
Mar. 1995

Here are some variant HIT Marks, all basically Mark Vs with some modifications. I subscribe to the school of thought that places HIT Marks as both Cymods (cybernetically modified humans) or Cyclones (cybernetically modified clones). Cymods used to be normal humans who were incorporated into the army of Iteration X for some reason. They remain susceptible to Dominate, Presence, Obfuscate [Editor's Note: these are vampire powers from Vampire: the Masquerade] and Mind (though they receive five dice of resistance in my games due to heavy programming, primium chassis, etc.)

Cyclones are immune to Dominate, Presence, Obfuscate and Mind because they have a fully computerized brain and their higher logic and information processors function in a completely alien way compared to normal humans. It might be possible for an Oracle or exceptionally powerful Umbrood to interface with the HIT Mark Cyclone's mind, but normal mages can't do it.

I also allow special effects (specific Sphere effects) to be hardwired into certain HIT Marks just to make them meaner. By the way, it's really, really hard to tell Cymods and Cyclones apart, just so you can keep players guessing. Most characters should not even be aware that there are two different kinds.

Interceptor

The Interceptor is physically smaller and lighter than the normal combat model and is capable of running exceptionally fast. They do not sport a 20mm chaingun, but instead make use of a submachine gun (use Uzi stats with +50% ammo for each) mounted in each forearm. They do not have claws, but instead pack a laser in one of their eyes (Range: 120, Rate: 1, Diff: 6, Dam: 2 × successes, uses 1 Quintessence per shot, 15 shot battery).

Also built into the Interceptor is an Entropy 2 effect that allows them to make maximum use of controlling chance in slowing their enemies (controlling stop lights, police car patrols that happen to be in the area, blowing out tires, etc.)

Dreadnought

Always constructed from Cyclones, Dreadnoughts are heavier and have a more durable chassis with additional weapons. They have Strength 5, Stamina 5 and 6 points of armor, as well as 3 dice of countermagick due to heavier primium plating. They generally sport a plasma cannon and an assault cannon (Range: 80, Rate: 1, Diff: 7, Dam: 12 dice + successes in wound ranks, capable of destroying vehicles, armor is counted two ranks lower, holds 12 in a "clip") in addition to the chain gun. They have no claws, but instead incorporate an automatic shotgun mounted in one arm (all stats as a shotgun, but rate is 5). They also incorporate a Correspondence 1 effect that acts as radar with a range of 20 yards in all directions, though not penetrating solid objects.

Dreadnoughts are heavy assault troops generally fielded only when attacking a Horizon Realm or in the defense of Iteration X Constructs. All gates to Autochthonia are guarded by squads of Dreadnoughts.

Infiltrator

The Infiltrator is generally constructed from Cymods, but they are specially modified with multiple layers of conditioning so that mind probes will reveal only the programmed "memories", etc. They also have a special layer of primium composite that only provides 1 die of countermagick, but is modulated with a Life effect so that the HIT Mark appears to be fully alive and only barely Awakened (like an Acolyte or untrained mage) to Life scans, Aura perception, etc. Infiltrators have flawless recording capability, but no weapons other than a heavy pistol built into one forearm (stats as a Colt .45). They are used to infiltrate the Masses and perform surveillance work on the Traditions by replacing acolytes with Cymods altered to resemble the subject.

Infiltrators only have 2 points of armor and are much easier to kill (have wound rank progression exactly like a human being), but are very difficult to detect.