Time Power
By David HoodGreetings once more electrotemporalists,
In order to derive energy from time, two basic approaches need to be considered. These are based on the nature of time, so first a brief recap is in order:
Just as time is pushing us foward down the time stream, so too does time move through patterns. The degree to which time moves through a pattern is based upon what I refer to as temporal opaqueness. As time moves through a pattern it enables change to take place within that pattern. The total temporal velocity (tv) of all patterns is equal to the pattern's rate of movement down the time stream plus the rate at which time moves through the pattern itself (1 ÷ temporal opaqueness). tv is always constant. An example: Marble has a high temporal opaqueness and as a result it has little time moving through its pattern and is projected rapidly down the timestream. From our perceptions marble does not appear to change much and occupies quite a long length of the time stream. In contrast a Mayfly has a low temporal opaqueness, so experiences rapid change and a short age. Note: Rank 1 effects are caused by mages being sensitive to the rate of flow of time through their own patterns. Rank 2 effects expand a mage's perceptions into the past and future. Most rank 3 time effects are produced by altering a pattern's temporal opaqueness. Rank 4 effects are produced by making things completely temporally opaque. The rank 5 effect of stepping out of the time stream is achieved by isolating the mage's time stream from the rest of reality and becoming temporally transparent. The rank 5 effect of traveling into the future is done by becoming completely temporally opaque and isolating the mage's time stream. Raising the opaqueness increases your rate of movement down the timestream and you isolate your stream so that you are not stuck as active as a rock while waiting to get into the future (the distance down the time stream that your increase in opaqueness caused).
Should a mage choose to alter the opaqueness of time through polarization, an interesting effect can be achieved through building an inter(chrono)ferometer: use a time-beamsplitter to divide a timestream into two substreams, then recombine the streams slightly out-of-sync. The result is a stream with areas of higher and lower intensity. This can be seen occurring naturally, Friday afternoons having more time, so seeming to last longer, weekends the reverse.
Energy from time 2 means:
a) Drawing power from the stream as per a waterwheel.
Possible but not recommended: The part of the system in the time stream should consist of material of a high temporal opaqueness. This supplies the resistance to the timestream that the motor section (in extradimensional space) needs to generate power. For the part of the system in the time stream I would suggest a large stone pyramid. You then rebroadcast the energy back into the timestream. The disadvantage, in addition to really odd time effects around your pyramid, is that the system outside of the time stream needs to lie far beyond the dreamshell in the region where the Zigg'raugglurr dwell. As this methods causes weakpoints in the Gauntlet as well as the dreamshell, it should only be used with extreme caution (Note: Never backfire a summoning on top of a pyramid).
By using a pyramid to channel time directly into extradimensional space, power can be generated through a second (no pun intended) effect. The channelling of time creates an area of very low temporal energy at the pyramid's heart (that is what actually happens when pyramids are used to preserve food or corpses from decay). To generate power from time you need to create a high potential difference and exploit the flow of temporal energy from one object to another. To generate serious power it would be possible in theory to build a particle accelerator within a pyramid and generate mu-mesons or similar ultra-short-lived subatomic particles. Of course, in addition to massive temporal instability, this method has the same problems as above.
b) Manipulation of temporal opaqueness.
While decreasing temporal opaqueness on static objects simply increases the speed at which entropy works (as anyone who has used accelerate Time plus Entropy effects will attest). Modern "efficient" wood burners are an example of this within static reality.
If the opaqueness of the kinetic energy of a system in motion is decreased, while the frictional forces are made highly opaque, the amount of motion that the system produces will increase. This method has been popular with Etherites for many years. The perpetual motion style machines that go on producing energy with no obvious means of power and a mysterious black box, which doesn't seem to do anything, at their center. The black box decreases the temporal opaqueness of the kinetic energy in the system to near zero.
Be warned should you attempt to publicize this effect, the Technocacy will react the same way to you as they have to those who tried to establish such paradigms in the past.
Good Luck again,
Dr. Krooonos
