Sons of Ether

Psychotronics

By Michael Moolick
Jan. 1995

One of the most Sons-of-Etherish articles I ever read was in Dragon Magazine, issue 204 page 95. The article was on the technologies presented in several books bt Lt. Col. Thoman E. Bearden and involved supposedly "secret theories" of Nikola Tesla. I recommend the article to every Son of the Ether out there. I have taken some time to convert the technologies mentioned in the articles into Mage rotes. The technologies are mostly derived from the transmission of energy through "hyperspace" between distant locations. Here they are:

Hyperspace Transmission (Corr. 4)

This rote is the cornerstone of most psychotronic processes that the Sons of the Ether have developed. The scientist projects energy into the ether in such a manner that it moves instantly to another location. Note the rote does not itself provide the forces to be transported, which must come from some natural ot magickal source before the mage can affect it.

The mage must often get a high number of successes to transmit energy anywhere useful. Some Sons have solved this by using special "receiver" foci with which they are familiar enough to project to with few successes.

Co-Locate Detonation (Corr. 5)

This rote is an improvement on the simpler Hyperspace Transmission. It is used on an exploding object. The energies of the explosion are transmitted to more than one distant location. The force of the explosion at each location is not diminished.

The explosion can be projected into as many areas as the mage has successes. However, any attempt to cause the explosion to be co-located at more than two spots raises the difficulty to ten.

Hyperspace Electromagnetic Pulse (Corr. 4, Forces 4/5, Prime 2)

This psychotronic rote generates and projects a general energy surge in an incoherent, despecialized form. The energy is sent directly into the patterns of the target area and has various destructive effects. The energy arrives as a blast of heat, light, magnetism, electricity and other forms of radiation.

The energy has the unusual property of arriving within the targets' patterns, bypassing any conventional armor including the notable anti-magick primium coatings of many Iteration X combat machines. Such energy projections can be set into shell-like ward fields to protect those within from incoming attacks.

The rote causes successes ×4 damage. Additionally, the energy stuns the nervous system, causing the victims to be incapacitated for one round per success unless Willpower is spent or countermagick is used. Electrical systems are useless for a similar period and computers must be rebooted (many Virtual Adept, Iteration X and Void Engineer computers are magickally hardened and "surge protected" from this unless they are the sole target of the rote). Finally, molecular motion is increased to a point where chemical and plastic explosives detonate and highly combustible materials are ignited.

Psychotronic Disintigration (Corr. 4, Prime 4)

This psychotronic method is accomplished by establishing a loop which projects energy into an object and starts causing its pattern to break down. Quintessence that would normally escape from the pattern breakdown are sucked into hyperspace and reintroduced an instant later as more destructive energy. After a critical point is reached the pattern collapses entirely and the quintessence that composed it is dispersed into hyperspace and unrecoverable.

This is similar to the Celestial Chorus effect Flames of Purification. Other than being performed at a distance, the rote's only real difference is that it has no statically visible effect until the object disappears. The Sons of the Ether have many other versions of this type of effect and many have their own type of "disintegrater ray", revelling in the cliché.

Endothermic Explosion (Corr. 4, Forces 5)

This psychotronic effect is produced by causing a hyperspace energy flow opposite that normally produced, draining the kinetic energy of the molecules in the target area rapidly. Careless mages are cautioned with this rote. Many careless mages attempting to use a Forces 4 effect to do this have been incinerated by the very energy they stole, which radiated uncontrollably from their focus.

The attack causes normal Forces 4 or 5 damage and can be used to freeze things. The energy can be concentrated and stored for later use by some mages.

Energy Dampening (Corr. 4, Forces 3 or 5, sometimes Life 3)

This Son of the Ether rote is similar to Endothermic Explosion in that it absorbs the energy from a distant area. Most forms of electro-magnetic energies are drained.

This causes the shutdown of most forms of technological devices by denying them power, be it electrical, solar, magnetic or even nuclear (with Forces 5). The mage must be able to create the force he wishes to drain. A mage with Forces 3 wouldn't be able to stop a chemically powered device like an internal combustion engine because that involves "nuclear" forces of chemical reaction. However, the sparkplugs could be stopped from firing.

Mages need Life 3 to drain living beings of energy, causing raw damage. Those with life 4 are experimenting with more selective draining to cause paralyzation.

Hyperspace Tracking by Time Reversed Waves (Corr. 3, Time 2)

This unusual psychotronic method allows the Sons of Ether to locate persons they wish to strike quickly. The rote requires as a focus some object which has been touched by the victim or some type of recording of the victim's presence. The movement of special "Time Reversed" or TR waves are tracked. The mage follows them backwards in time with the help of Correspondence 2 effects until the target is in view through the TR spectrum. The point of sensing is then rapidly shifted into the present, using the TR trace to reduce the area of a Sift Through All Space effect to a very small search.

This is like Filter Through All Space but the added Time component shortens how long the search takes dramatically. Searches are seldom longer than a day.

Psychotronic Energy Scans (Corr. 2, Forces 1, Mind 1)

This rote acts as a magickal early-warning system. It works though a method called psychotonic sampling, siphoning off a miniscule proportion of an area's energy and immediately returning it. Fluctuation in the total energy in the area are reflected in the energy of the sample. When something using energy such as an animal or an operating machine enters, the amount of energy sampled changes and the mage can observe the change.

The Mind 1 component is needed to keep the subconscious manual monitoring of the scan going. Often some kind of expert system or an apprentice is given this duty instead. Many mages also add Prime 1 to detect shifts in quintessence levels as well. This reveals mages, talismans and other quintessence-related changes in the area.

Psychotronic Biological Diagnosis (Corr. 2, Forces 1, Life 1)

The mage uses psychotronic sampling on a subject's bio-electro-magnetic aura. The mage can examine the aura in this way and determine if the individual has any form of ailment and identify the nature of such problems. Sons are working on using this to read minds.

Psychotronic Biostimulation (Corr. 4, Life 2 or 4)

This rote uses psychotronic devices to alter the electromagnetic fields a living thing creates. Alteration of this field can cause the body to react to the psychotronic stimuli in manners identical to those of having a physical disease or injury. Such ailments have no detectable physical cause.

This can also be used to re-balance an aura to promote health and causing the body to respond similarly. A final option is altering the person's aura so that it is generally more or less unbalanced than natural. This increases or decreases the resistance of a person to disease or poison. Careful work can change a person's aural balance with respect to a single substance or disease only.

Psychotronic Mood Projection (Corr. 4, Mind 2)

The use of Psychotronic methods to alter a person's brainwave patterns is a very new science. To date, scientists have only developed firm theories of sensing and projecting general emotional states through these methods.

The Sons are close to having a firm theory for mind reading. Rumors persist of a Son of the Ether barrabi in Afghanistan that has combined psychotronic technology and Extra-Low Frequency radio transmission devices to develop a means of long-range possession.